Beware the Ides of July?*

Posted on July 5th, 2008 in IntEnt, Xbox 360 by dragonwyntir

…doesn’t have the same ring to it.  And Jeebus knows I’ve been wrong about my predictions before.  But I’d call your attention to a couple of interesting pieces of information:

Rainbow Six Vegas 2 Review (Freeform)

Posted on July 2nd, 2008 in IntEnt, PC Games, PS3, Reviews, Xbox 360 by dragonwyntir

So, Khidr and I just finished completing the single player campaign in Rainbow Six Vegas 2 cooperatively.  We’ve touched on it before in previous posts, but co-op is an extremely important part of why I love multiplayer gaming, and weighs in fairly heavily when considering whether a game should be rented, bought, or passed-over completely.  (Too Human broke our heart by not following Ozymandias’ Co-op Bil of Rights‘ first tenant: All co-op games should allow players to play cooperatively through the rich, single-player experience. Doing so through suspension of disbelief (ie, when cinematics refer to only a single player) is ok, though not ideal.  Jerks.)

Um…3.0, then?

Posted on July 1st, 2008 in IntEnt, Xbox 360 by dragonwyntir

Hot on the heels of this morning’s dashboard 2.0 visualization post is a Kotaku-sourced rumor about a THREE-DEE Dashboard!!!  ZOMG!  I’m not really dropping this one in the “confirmed” bin just yet, but it’s nice to dream, I suppose.

Dashboard 2.0

Posted on July 1st, 2008 in IntEnt, Xbox 360 by dragonwyntir

Kind of a busy day today, but I want to point “y’all” to a fairly well-written (and awesomely rendered) post about a particular gentleman’s take on what the dashboard should look like.  For all of my waxing about what the functionality should be, this is a great visual representation, and I wanted to be sure it gets some more exposure.  Anything he’s leaving out?

Way Too Human: The Update

Posted on June 30th, 2008 in IntEnt, Xbox 360 by dragonwyntir

Quick note: The Developer Diary #4 for Too Human is now on the Live Marketplace!  Special thanks to Rob Semsey from Microsoft Game Studios’ Global PR for following up on this!

Breaking: Your “Not Spring Dashboard Update”, hot ‘n fresh…

Posted on June 26th, 2008 in IntEnt, Xbox 360 by dragonwyntir

Being bitter about the lack of a 2008 Spring Dashboard update is a full-time job, but I guess it’s OK for me to take a moment to stop my seething hatred for Microsoft’s dumbest decision this year to let y’all know about the Xbox 360 License Management Tool.  Have fun…or whatever.

My.Funambol now with less headache

Posted on June 20th, 2008 in Mobile, Tech by Khidr

I was going through the motions of setting up my new windows mobile phone (an AT&T Tilt, upgraded from my aging Verizon 6700), and got to the part where I… install funambol on the phone to sync with www.scheduleworld.com to let me keep my PIM info synched between my home and work pc’s outlook and thunderbird, and of course, my phone. If that sounds like a lot, that’s because it is.  It’s always been a much more functional than it is pretty. The kind of thing that made people think it was an ordeal and recommend the still-unreleased mobileme for $99.00 instead.

A return to fun, it would seem…

Posted on June 17th, 2008 in IntEnt, PS3, Wii, Xbox 360 by dragonwyntir

I remember my stepbrother and I pooling our money and buying a Dreamcast (before the appearance and eventual dominance of the PS2).  For us, it was a great purchase, since we were dropping $5 each a couple of times a week on Soul Calibur in the arcade.  The other title we picked up with the system was the Sonic Adventure launch title.  I distinctly remember the opening level, especially the pier-smashing killer whale and insane THREE-DEE loop-the-loops!  Since that time, no other Sonic game has really captured that sense of whimsy and fun that the original had.  It would seem, though, that the new Sonic Unleashed title is a return to form.  Judge for yourself:

BREAKING FABLE 2 NEWS!

Posted on June 16th, 2008 in IntEnt, PC Games, Xbox 360 by dragonwyntir

Who knew I’d be privy to heretofore unavailable Fable 2 information just by moving to Austin, TX!  I went out on my lunch break today, and as I drove past the local businesses on my way back to the office, a beacon of understanding of Lionhead’s new masterpiece called to me.  As is my journalistic duty, I HAD to stop by a grab screencaps for it.

Portal clearance sale

Posted on June 8th, 2008 in IntEnt, PC Games by Khidr

So, for those of you who have either been living under a rock, or just afraid of trans-dimensional travel (or cake) your list of excuses for not checking out Valve’s Portal just got shorter.

Valve is offering an extremely generous demo of Portal, which includes the first 11 levels. For you number crunchers, there are 19 levels in the game, so technically, that’s more than half of the game.

So, go get steam if you haven’t already an get your puzzle on!

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